Page 1 of 18 1 2 3 11 ... LastLast
Threads 1 to 20 of 342

Forum Top: Puppetmaster

  1. Sticky Thread Sticky: Welcome to Forum: Puppetmaster

    The purpose of this forum is for players to hold discussions about the Puppetmaster job with other players. Please carefully read and adhere to...

    Started by Foxclon‎, 03-04-2011 12:31 PM
    • Replies: 0
    • Views: 16,284
    03-04-2011, 12:31 PM Go to last post
  1. A small AH update for pup

    It would be nice if attachments that you already have would be highlighted green, similar to how spells appear once you learn them. Could be added...

    Started by Ahrana‎, 09-13-2011 02:12 AM
    • Replies: 5
    • Views: 4,091
    09-14-2011, 05:10 PM Go to last post
  2. Automaton Attachments Sorting

    Hello, I would like to know if sorting of attachments in the automaton menu is possible? Types of sorting could be by element's value, name or...

    Started by akamatzu‎, 08-08-2015 09:04 AM
    • Replies: 0
    • Views: 1,733
    08-08-2015, 09:04 AM Go to last post
  3. [dev1010] Puppetmaster adjustments.

    Can't really comment much on attachments right now but they sound good on paper. My main issue right now is the new WS and no mention of a change in...

    Started by Alkar‎, 04-22-2011 10:39 PM
    5 Pages
    1 2 3 ... 5
    dev1010
    • Replies: 46
    • Views: 19,166
    06-26-2011, 03:53 PM Go to last post
  4. Warning: Stay off Ob's lawn...

    Hey guys, I am going to be submitting a bug report on this, but I wanted to put out a warning to other PUP; just in case. It was funny the...

    Started by Annahya‎, 10-23-2011 12:09 AM
    3 Pages
    1 2 3
    bug report, glitch, lawn, nm: ob, notorious monster
    • Replies: 29
    • Views: 11,026
    12-15-2011, 05:32 PM Go to last post
  5. Animator's and Maneuvers idea

    So I know a lot of discussion has been made in the past to how detrimental using maneuvers is to PUP as far as DoT is concerned. Also, how in zergs...

    Started by Annalise‎, 01-15-2012 12:45 AM
    • Replies: 5
    • Views: 2,227
    01-17-2012, 11:57 AM Go to last post
  6. Locking buffs and puppetmaster

    If anyone was curious to know, or if perhaps you didn't notice... Locking buffs on an NPC (common with things like Embrava, brew, etc.) does not...

    Started by Annalise‎, 11-29-2012 04:54 AM
    • Replies: 5
    • Views: 1,482
    12-09-2012, 05:51 AM Go to last post
  7. Repair changes (June 2015): Oil stack size

    Request to the dev team: with the upcoming changes to Repair and Automaton Oil, can the development team consider an increase to the maximum stack...

    Started by Anza‎, 06-17-2015 07:42 AM
    • Replies: 8
    • Views: 11,640
    06-27-2015, 07:55 AM Go to last post
  8. LETTER TO THE DEVELOPERS FROM THE PUPPETMASTERS OF VANA'DIEL

    Dear FFXI development team, Puppetmasters appreciate the increased attention given to our job since the beginning of 2010, after several years of...

    Started by Anza‎, 03-09-2011 02:43 AM
    11 Pages
    1 2 3 ... 11
    automaton, puppetmaster
    • Replies: 105
    • Views: 32,663
    10-15-2011, 05:42 AM Go to last post
  9. Just unlocked and have some question

    Hey all, I just unlocked the job and was wondering do i need anything from 1-10 and once I get 10 do i need to upgrade my pup? Please someone tell me...

    Started by Artaniss‎, 02-01-2013 06:47 AM
    • Replies: 9
    • Views: 1,809
    02-02-2013, 12:40 PM Go to last post
  10. Noob attachment question

    This is what the wiki reads: Automatons have their very own gear called Attachments. An automaton carries all of its attachments in its own...

    Started by Artaniss‎, 02-01-2013 12:08 PM
    • Replies: 3
    • Views: 1,084
    02-03-2013, 01:35 AM Go to last post
  11. What is best way to level my auto's skills?

    Hey guys, I am only 25 and have my first two automons and was wondering what the best way to level their skills? I got the healing auto first now I...

    Started by Artaniss‎, 02-05-2013 03:54 AM
    • Replies: 7
    • Views: 2,252
    02-07-2013, 03:09 AM Go to last post
  12. Can anyone explain why I keep overloading?

    Hey guys level 58 now, and man I overloading like mad. Even when I only cast two say water maneuvers it happens. Can anyone explain what I need to do...

    Started by Artaniss‎, 02-07-2013 07:36 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 4,122
    03-13-2013, 04:06 AM Go to last post
  13. Planned Changes - Tactical Processor

    It was posted a while ago that the tactical processor would undergo changes in an update sometime this year. Would it be possible to shed some light...

    Started by Artardan‎, 10-18-2012 10:49 PM
    • Replies: 1
    • Views: 1,122
    10-28-2012, 01:45 AM Go to last post
  14. Overloaded with a fresh puppet

    What is the deal with overload not disappearing when you deactivate and reactivate your puppet? If you have maneuvers up and deactivate the...

    Started by autobot‎, 08-23-2011 05:12 AM
    • Replies: 7
    • Views: 4,782
    08-28-2011, 04:08 AM Go to last post
  15. What Puppetmasters really need!

    I love being PUP and its my mainjob but it really has lot of flaws and needs fixes and buffs. 1. Puppetmaster needs to have 5 save spots, Where...

    Started by Awezomeos‎, 03-13-2011 01:46 AM
    5 Pages
    1 2 3 ... 5
    automaton, fix, pup, pupdate, puppetmaster
    • Replies: 45
    • Views: 16,152
    05-07-2013, 07:47 AM Go to last post
  16. An ability I've wanted for a while...

    I've been thinking of how to expand on the already versatile arsenal of Puppetmaster abilities in ways that keep the automaton the center of...

    Started by AyinDygra‎, 03-09-2011 03:32 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 9,462
    03-13-2011, 10:23 AM Go to last post
  17. New toys to play with.

    The mage frame got 2 specialized heads a long time ago... maybe it's time for some more fun heads to spice things up a bit. I didn't go into much...

    Started by AyinDygra‎, 03-09-2011 04:09 AM
    1 Deleted Post(s)
    • Replies: 9
    • Views: 4,653
    02-04-2014, 09:46 AM Go to last post
  18. Automaton AI Customization

    I put forth this idea (buried in my megapost), that would allow Puppetmasters a great deal more control over their automaton's decisions. The...

    Started by AyinDygra‎, 09-09-2011 01:21 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 41
    • Views: 18,023
    11-17-2011, 06:31 AM Go to last post
  19. Stormwaker Y-700 Head, Haste II and Automaton AI.

    It's fantastic that we were given haste 2! Thank you for that. The RDM frame has it placed last on it's priority of enhancements (Meaning if...

    Started by Balloon‎, 07-08-2014 08:35 PM
    8 Pages
    1 2 3 ... 8
    • Replies: 75
    • Views: 16,740
    09-09-2014, 07:51 AM Go to last post
  20. [Dev 1225] Weaponskill adjustments.

    I'm wondering if we'll get some of the other adjustments that other DDs have gotten, currently there's no update to the top tier weaponskills. ...

    Started by Balloon‎, 07-29-2014 10:24 PM
    • Replies: 4
    • Views: 1,290
    08-05-2014, 02:36 AM Go to last post

Page 1 of 18 1 2 3 11 ... LastLast

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 50 replies or 5000 views
Hot thread with unread posts
More than 50 replies or 5000 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread