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Forum Top: Puppetmaster

  1. Sticky Thread Sticky: Welcome to Forum: Puppetmaster

    The purpose of this forum is for players to hold discussions about the Puppetmaster job with other players. Please carefully read and adhere to...

    Started by Foxclon‎, 03-04-2011 12:31 PM
    • Replies: 0
    • Views: 16,613
    03-04-2011, 12:31 PM Go to last post
  1. Cheer chacharoon effect affects Pets please

    Why cheer effect from monster rearing doesn't affect my automaton stats? Let us enjoy this feature please SE

    Started by Criba‎, 10-05-2015 07:46 AM
    • Replies: 6
    • Views: 5,446
    10-09-2015, 05:19 AM Go to last post
  2. New Automaton Head

    i know with only a few updates left its not looking good BUT while im dreaming how about a GEO head??? you already got body for mage mode so pop a...

    Started by Krysten‎, 10-02-2015 11:36 AM
    • Replies: 5
    • Views: 6,910
    10-09-2015, 03:41 AM Go to last post
  3. Question: Will Automations get new weaponskills?

    With the new skill caps for our automations, the puppetmaster has gotten 3 new weapon skills(not including relic or emperian) but the automations...

    Started by Krystal‎, 09-10-2015 06:45 PM
    • Replies: 4
    • Views: 5,474
    10-07-2015, 11:43 PM Go to last post
  4. Automatons and trust?

    seems we dont even get benefit of the Geo trusts? come on let our Pet be buffed with Trusts i think that would be awesome

    Started by Krysten‎, 10-03-2015 04:22 AM
    • Replies: 1
    • Views: 2,043
    10-03-2015, 05:12 AM Go to last post
  5. Elemental Capacities

    So been looking into making different auto builds and been noticing that we can hardly equip more than 1-2 higher tier attachments of an element. ...

    Started by dasva‎, 09-01-2015 03:53 AM
    • Replies: 7
    • Views: 5,418
    09-24-2015, 12:53 AM Go to last post
  6. Valoredge frame doing 0 damage to reive obstacles?

    I took my automaton to a reive to skill up today. I capped the ranged frame just fine, switched to melee frame and suddenly it's doing 0 damage to...

    Started by RalphTheGalka‎, 09-17-2015 02:48 AM
    • Replies: 0
    • Views: 2,433
    09-17-2015, 02:48 AM Go to last post
  7. Automaton AI/Attachment Clarification.

    Would it be possible to add an attachment that improves Automaton casting AI? At the moment, the Spiritreaver head is proficient for magic bursts and...

    Started by VahnEris‎, 09-11-2015 10:48 PM
    • Replies: 0
    • Views: 3,776
    09-11-2015, 10:48 PM Go to last post
  8. Amplifier Clarification

    I just wanna clear up something I noticed: Actually, automatons could always magic burst in the past if their spells happened to land at the...

    Started by Tetsujin‎, 08-23-2015 07:12 PM
    • Replies: 4
    • Views: 5,927
    09-09-2015, 04:40 AM Go to last post
  9. Slots

    Be nice if we could get a 4 x 4 Grid instead of a 4 x 3 :( Just an idea also make the skills a bit higher and the pet able to attack...

    Started by Kuroganashi‎, 09-01-2015 10:08 PM
    automation, automaton adjustments, puppetmaster
    • Replies: 0
    • Views: 2,323
    09-01-2015, 10:08 PM Go to last post
  10. Pet: Ranged Accuracy and Ranged Attack

    Is there any good reason why Beast Roll and Drachen Roll do not grant bonuses to these stats? Further, Pet: Ranged Accuracy+ and Pet: Ranged...

    Started by Jopa-Sopa‎, 08-04-2015 06:32 AM
    • Replies: 5
    • Views: 6,153
    08-18-2015, 10:47 PM Go to last post
  11. Automaton Attachments Sorting

    Hello, I would like to know if sorting of attachments in the automaton menu is possible? Types of sorting could be by element's value, name or...

    Started by akamatzu‎, 08-08-2015 09:04 AM
    • Replies: 0
    • Views: 1,772
    08-08-2015, 09:04 AM Go to last post
  12. Repair changes (June 2015): Oil stack size

    Request to the dev team: with the upcoming changes to Repair and Automaton Oil, can the development team consider an increase to the maximum stack...

    Started by Anza‎, 06-17-2015 07:42 AM
    • Replies: 8
    • Views: 11,677
    06-27-2015, 07:55 AM Go to last post
  13. PUP Changes, one last suggestion to truly make the class what it should be...

    I'd like to start off by saying as a PUP main since ToAU I am very happy with how the class has progressed, as well as how Pet Classes have moved...

    Started by Kaitaru‎, 05-19-2015 09:46 AM
    • Replies: 6
    • Views: 4,343
    06-02-2015, 06:44 PM Go to last post
  14. Finally!

    So usually I'd begin with some sarcastic remark about how no one on the development team must play PUP because the adjustments being made are not...

    Started by Nezha‎, 03-10-2015 01:23 AM
    • Replies: 4
    • Views: 3,701
    03-11-2015, 04:58 AM Go to last post
  15. Help with racc/ratk

    ss/ss 831acc/935atk/870racc/987ratk/770eva/779def with gear 987acc/982atk/1010racc/1014ratk/781eva/779def gear crit 4/2/2/4 =12 haste...

    Started by Roja323‎, 03-06-2015 12:03 PM
    • Replies: 1
    • Views: 1,968
    03-06-2015, 08:34 PM Go to last post
  16. new attachments

    can't find the info on any of the top fan sites, how are these acquired? if crafted what are the recipes? if drops, from what? I see them on AH but...

    Started by Glamdring‎, 02-24-2015 11:32 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,520
    02-28-2015, 08:23 PM Go to last post
  17. Suggestion to make Puppetmaster desirable for parties.

    Puppetmaster has gotten a lot of fantastic boosts lately. Unfortunately, it still has not made us competitive. I know that the dev team has...

    Started by sweetidealism‎, 02-13-2015 06:12 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 5,381
    02-23-2015, 01:03 AM Go to last post
  18. Serious Puppetmaster Suggestion Thread

    In light of the fact that the DEV teams have plans to make new attachments. I would like this post to be a reference for the DEV team, from the...

    Started by Nezha‎, 12-05-2014 06:44 AM
    3 Pages
    1 2 3
    2 Deleted Post(s)
    • Replies: 24
    • Views: 10,730
    02-13-2015, 02:58 AM Go to last post
  19. [REQUEST] Auto-Engage for Automaton

    Hello! First, I would like to mention that I am very happy with the December update to the removal of the animation and /ja delay from...

    Started by crptaculous‎, 12-11-2014 10:13 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 7,250
    02-12-2015, 12:41 AM Go to last post
  20. Improving "Activate Effect" Job Point Category

    As many would argue with the current available gear and Cooldown, burden is no longer an issue at LV99 and thus this job point category is only...

    Started by Nezha‎, 02-07-2015 02:29 PM
    • Replies: 0
    • Views: 1,647
    02-07-2015, 02:29 PM Go to last post

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