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Forum Top: Puppetmaster

  1. Sticky Thread Sticky: Welcome to Forum: Puppetmaster

    The purpose of this forum is for players to hold discussions about the Puppetmaster job with other players. Please carefully read and adhere to...

    Started by Foxclon‎, 03-04-2011 12:31 PM
    • Replies: 0
    • Views: 24,415
    03-04-2011, 12:31 PM Go to last post
  1. A few vexations.

    Nublet PUP here with a few quality of life suggestions. On paper the job seems near perfect but these few issues are so pervasive to the minute to...

    Started by Georg_Anatoly‎, 01-08-2013 03:30 PM
    • Replies: 9
    • Views: 4,583
    01-16-2013, 02:03 AM Go to last post
  2. pup, where did you go wrong.

    why was this job derailed by people who wanted to be a powerful DD (mnk like) with a niche pet when this job should have been entirely almost like...

    Started by Gwodien‎, 01-29-2013 07:55 AM
    2 Pages
    1 2
    change, let down, wrong direction
    • Replies: 17
    • Views: 6,026
    02-01-2013, 09:23 AM Go to last post
  3. Just unlocked and have some question

    Hey all, I just unlocked the job and was wondering do i need anything from 1-10 and once I get 10 do i need to upgrade my pup? Please someone tell me...

    Started by Artaniss‎, 02-01-2013 06:47 AM
    • Replies: 9
    • Views: 3,130
    02-02-2013, 12:40 PM Go to last post
  4. dev team vs puppetmaster?

    First off...in before lolpup Secondly we need an explination from someone why pup was not placed on gear such as the Caudata Belt. Pup is...

    Started by Elphy‎, 01-31-2013 05:12 AM
    • Replies: 4
    • Views: 2,285
    02-02-2013, 05:52 PM Go to last post
  5. Noob attachment question

    This is what the wiki reads: Automatons have their very own gear called Attachments. An automaton carries all of its attachments in its own...

    Started by Artaniss‎, 02-01-2013 12:08 PM
    • Replies: 3
    • Views: 2,162
    02-03-2013, 01:35 AM Go to last post
  6. for all of my fellow puppet masters

    Started by hideka‎, 11-22-2012 05:34 AM
    • Replies: 7
    • Views: 2,810
    02-05-2013, 03:50 AM Go to last post
  7. What is best way to level my auto's skills?

    Hey guys, I am only 25 and have my first two automons and was wondering what the best way to level their skills? I got the healing auto first now I...

    Started by Artaniss‎, 02-05-2013 03:54 AM
    • Replies: 7
    • Views: 3,666
    02-07-2013, 03:09 AM Go to last post
  8. What's your Stringing Pummel gear set?

    I've been playing with different pieces of gear in different slots for the past month and a half, trying to optimize my damage. Currently I'm using...

    Started by Skeith‎, 02-05-2013 03:45 AM
    derp, puppetmaster, weapon skills
    • Replies: 2
    • Views: 2,385
    02-07-2013, 12:43 PM Go to last post
  9. PUP Gear that reduces Repair recast timer --- Request!

    SE Devs, question and request regarding the REPAIR job ability on Puppetmaster. I am currently unfamiliar with any equipment in the game that...

    Started by xiozen‎, 02-08-2013 09:16 PM
    • Replies: 4
    • Views: 2,665
    02-14-2013, 09:18 PM Go to last post
  10. New attachments?

    So anyone hear news on those new attachments we were promised forever ago? (I know they haven't really done much of anything that was put on the...

    Started by Moppet‎, 03-04-2013 05:57 AM
    • Replies: 3
    • Views: 1,915
    03-05-2013, 10:18 AM Go to last post
  11. Can we get a "Stay" command ?

    I want to be able to stop my automaton from using actions without having him return to my side. This is for times when I want to build up...

    Started by Harle‎, 03-08-2013 08:35 PM
    • Replies: 0
    • Views: 1,710
    03-08-2013, 08:35 PM Go to last post
  12. Can anyone explain why I keep overloading?

    Hey guys level 58 now, and man I overloading like mad. Even when I only cast two say water maneuvers it happens. Can anyone explain what I need to do...

    Started by Artaniss‎, 02-07-2013 07:36 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 5,806
    03-13-2013, 04:06 AM Go to last post
  13. Abolishing delay between adding/removing attachments to automatons!

    Okay Puppetmaster community, definitely need collective support for this because it is the only way change happens. Again this will be straight to...

    Started by Nezha‎, 03-14-2013 03:01 PM
    • Replies: 0
    • Views: 1,576
    03-14-2013, 03:01 PM Go to last post
  14. Nezha's Law of Elemental Capacities!

    (I posted this under another topic under a large tangential digression regarding game mechanics, so I thought I'd repost it where it might actually...

    Started by Nezha‎, 03-15-2013 07:23 AM
    • Replies: 0
    • Views: 1,480
    03-15-2013, 07:23 AM Go to last post
  15. Would this macro work for Maneuvers?

    Sorry, it's been a LONG time since I played and I got a new computer so I'm trying to set up macros again. Would this macro work? equip hands...

    Started by Tiburtay‎, 03-17-2013 08:15 PM
    • Replies: 2
    • Views: 1,875
    03-18-2013, 03:37 AM Go to last post
  16. Job Ability Suggestion: Overclock

    JA name: Overclock Effect: Triples the duration of maneuvers and increases burden accumulation. Duration: 2 Hours Recast: 1-5 Minutes Overclock...

    Started by Teiei‎, 01-09-2013 04:09 PM
    • Replies: 8
    • Views: 2,941
    03-26-2013, 04:29 AM Go to last post
  17. lol asuran fists

    lol we got this weaponskill about 5 years too late....

    Started by hideka‎, 03-27-2013 11:00 PM
    • Replies: 1
    • Views: 1,326
    03-27-2013, 11:06 PM Go to last post
  18. Cirque capello, post-update.

    It looks like they added an extra "p" at some point. I noticed my macros weren't changing me back into it. Adjust your macros accordingly.

    Started by Emaleth‎, 03-28-2013 02:55 PM
    • Replies: 1
    • Views: 1,551
    03-28-2013, 05:34 PM Go to last post
  19. Can we have a secondary weapon? Something we can dual wield?

    Bare with me here, I feel like most PUPs will go "ugh... wtf?" in response to this but I think we need an alternative, dual-wieldable weapon. ...

    Started by Horadrim‎, 03-13-2013 12:50 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 5,276
    04-04-2013, 06:50 AM Go to last post
  20. What if Maneuvers lasted longer than 1 minute?

    What if Maneuver's duration was extended to 5 minutes, 30 minutes, or even 1-2 hours. The use of a Maneuver every 30 seconds (2 maneuver cycle)...

    Started by Zagen‎, 03-14-2013 08:50 AM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 7,411
    04-07-2013, 04:40 AM Go to last post

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