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Forum Top: Puppetmaster

  1. Sticky Thread Sticky: Welcome to Forum: Puppetmaster

    The purpose of this forum is for players to hold discussions about the Puppetmaster job with other players. Please carefully read and adhere to...

    Started by Foxclon‎, 03-04-2011 12:31 PM
    • Replies: 0
    • Views: 6,962
    03-04-2011, 12:31 PM Go to last post
  1. Serious Puppetmaster Suggestion Thread

    In light of the fact that the DEV teams have plans to make new attachments. I would like this post to be a reference for the DEV team, from the...

    Started by Nezha‎, 12-05-2014 06:44 AM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 1,570
    12-17-2014, 10:43 AM Go to last post
  2. DEV Promise Compilation

    I'm making this post as a place to consolidate all DEV quotes for promises of attachments like strobe II or allowing automatons to Protect/Shell...

    Started by Nezha‎, 12-04-2014 12:27 PM
    2 Pages
    1 2
    1 Deleted Post(s)
    • Replies: 12
    • Views: 462
    12-13-2014, 02:19 PM Go to last post
  3. [REQUEST] Auto-Engage for Automaton

    Hello! First, I would like to mention that I am very happy with the December update to the removal of the animation and /ja delay from...

    Started by crptaculous‎, 12-11-2014 10:13 AM
    auto-deploy
    • Replies: 5
    • Views: 199
    12-12-2014, 02:04 PM Go to last post
  4. I thought JPs weren't supposed to be mandatory or "fix" jobs

    To make my automaton stronger and more accurate, I need to have spent 80 job points? @.@ Holy bleepin' cow. And this is on a job that rarely gets...

    Started by Mitruya‎, 11-27-2014 10:27 PM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 948
    12-05-2014, 01:26 PM Go to last post
  5. Quality PUP Check-In

    Was just wondering how we're faring in the latest era of this game. Specifically those of you that play multiple DD jobs - how does PUP damage...

    Started by Tetsujin‎, 07-17-2014 06:38 PM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 2,147
    12-02-2014, 12:44 AM Go to last post
  6. [dev1242] Pup-date

    Puppetmaster -The animations and animation lock for maneuvers will be removed. -The harlequin frame and stormwaker frame weapon attributes will...

    Started by Elvyn‎, 11-26-2014 11:52 PM
    • Replies: 2
    • Views: 192
    11-27-2014, 04:33 AM Go to last post
  7. Low-Man Divinator

    I was thinking of taking a THF buddy with me to get a Divinator. What is the best hard-mode mission to pick one up? What difficulty provides a...

    Started by Tetsujin‎, 11-24-2014 04:55 PM
    • Replies: 5
    • Views: 301
    11-26-2014, 04:44 PM Go to last post
  8. October Update Automaton Accuracy and Ranged Accuracy Changes

    Here is some quick information regarding the accuracy changes to Automatons that you may or may not be interested in knowing. Unfortunately I can't...

    Started by Shinron-PUP‎, 10-07-2014 06:00 PM
    • Replies: 3
    • Views: 427
    10-17-2014, 04:23 AM Go to last post
  9. New Job Adjustments (PUPDate?)

    What? PUP's finally get something useful? What's going on? Is FFXI going to die soon? Or is it that SE finally understands that when a player...

    Started by Marada‎, 10-02-2014 12:19 AM
    • Replies: 0
    • Views: 444
    10-02-2014, 12:19 AM Go to last post
  10. What am I going to do with all this Mage gear?! [Puppetmaster Equipment]

    So I know that the level of item vomit and jobs on a new piece of equipment is largely automated, but I think it's about time you updated whatever...

    Started by Balloon‎, 07-08-2014 08:26 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,139
    09-10-2014, 05:13 PM Go to last post
  11. Stormwaker Y-700 Head, Haste II and Automaton AI.

    It's fantastic that we were given haste 2! Thank you for that. The RDM frame has it placed last on it's priority of enhancements (Meaning if...

    Started by Balloon‎, 07-08-2014 08:35 PM
    8 Pages
    1 2 3 ... 8
    • Replies: 75
    • Views: 6,225
    09-09-2014, 07:51 AM Go to last post
  12. Attuner/Target Marker Suggestion

    I understand that there's a problem with fixing the Attuner/Target Marker due to the way that Adoulin and Battlefields level correction. I also...

    Started by Tetsujin‎, 09-02-2014 03:51 PM
    • Replies: 1
    • Views: 206
    09-03-2014, 06:06 AM Go to last post
  13. Pup Gear Accessibility (Pup's are MAGES? Did we miss the memo?)

    Hiya Guys and Gals, So I just recently gotten my Kenkoken i119 YAY! Any ways, I was going through gear pieces to maximize my TP and WS sets and...

    Started by fjamesfernandez‎, 08-25-2014 10:16 PM
    • Replies: 0
    • Views: 218
    08-25-2014, 10:16 PM Go to last post
  14. Allow Pets to receive the effects of party buffs

    I urge the Dev team to re-evaluate their stance on this. Changing it so pet receive the same buffs as there party members would help with game...

    Started by Drac‎, 08-17-2014 05:00 AM
    buffs, pet jobs
    • Replies: 1
    • Views: 278
    08-17-2014, 10:55 AM Go to last post
  15. Possible bug with Repair Job points category?

    After putting 1 Job point into the Repair category ive noticed something that doesnt add up with its description. The description is: Gradually...

    Started by Donquichot‎, 08-13-2014 09:55 AM
    • Replies: 6
    • Views: 295
    08-14-2014, 07:00 PM Go to last post
  16. Puppetmaster Automaton changes and why this wont change a thing.

    Some fast tests after the update was released: Valoredge: -String shredder didnt get changed like the update said -String Clipper got a boost....

    Started by Donquichot‎, 08-12-2014 05:33 PM
    • Replies: 6
    • Views: 353
    08-13-2014, 01:16 AM Go to last post
  17. [dev1227] Additional Job Point Categories

    Puppetmaster Repair Effect Gradually restores automaton's MP when Repair is used. Amount of MP recovered depends on the item used. Automaton...

    Started by Elvyn‎, 08-01-2014 05:51 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 890
    08-06-2014, 07:14 AM Go to last post
  18. [Dev 1225] Weaponskill adjustments.

    I'm wondering if we'll get some of the other adjustments that other DDs have gotten, currently there's no update to the top tier weaponskills. ...

    Started by Balloon‎, 07-29-2014 10:24 PM
    • Replies: 4
    • Views: 496
    08-05-2014, 02:36 AM Go to last post
  19. Solo Skillchains

    Hi I don't know if anyone else is having the same issue, it might just be me doing something wrong. Whilst just messing about with the robut in...

    Started by Kugo‎, 07-21-2014 06:03 AM
    automaton, pup, puppetmaster, skillchain, weaponskill
    • Replies: 2
    • Views: 301
    07-22-2014, 02:29 AM Go to last post
  20. Will there be a time when we'r not forced to recast every 60 seconds?

    With the latest updates in the magic- and meleedepartment and the so called "Quality-of-Life adjustments" I was wondering myself if SE is...

    Started by Ihnako‎, 06-28-2014 02:43 PM
    • Replies: 0
    • Views: 338
    06-28-2014, 02:43 PM Go to last post

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