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Forum Top: Beastmaster

  1. Sticky Thread Sticky: Welcome to Forum: Beastmaster

    The purpose of this forum is for players to hold discussions about the Beastmaster job with other players. Please carefully read and adhere to...

    Started by Foxclon‎, 03-04-2011 12:28 PM
    • Replies: 0
    • Views: 5,285
    03-04-2011, 12:28 PM Go to last post
  1. Increase Reward Cap somehow? through JP categories?

    Hi SE! Beastmasters can cap Reward potency/recast with just our Reforged AF Body/Legs/Feet....but there are so many pieces to play around with!...

    Started by Gwydion‎, Yesterday 09:03 AM
    • Replies: 3
    • Views: 124
    Yesterday, 11:40 PM Go to last post
  2. Please put Pet Food Eta/Zeta/Theta in RoV Moogle NPC

    Hi SE, You added ninjitsu and quivers to the RoV Moogle NPC for us to purchase. Can you pet food too? Thank you.

    Started by Gwydion‎, 05-18-2015 08:07 PM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 1,677
    06-29-2015, 01:41 PM Go to last post
  3. Is it girls, girls, girls, or shields, shields, shields (sic/ready -5)?

    Hello SE, May beastmasters have a shield with sic/ready ability delay -5? Currently, to get a 10 second ready recast, bst's are limited to...

    Started by Malthar‎, 06-06-2015 02:15 PM
    3 Pages
    1 2 3
    banzai, ready, shield, sic
    • Replies: 25
    • Views: 1,042
    06-27-2015, 07:38 AM Go to last post
  4. Possible to remove Doom from pets?

    Is it possible to remove doom from pets? Thanks!

    Started by Gwydion‎, 06-09-2015 08:39 PM
    • Replies: 2
    • Views: 176
    06-10-2015, 05:34 AM Go to last post
  5. Aymur: Update Attack Bonus V to also include Magic Attack Bonus?

    Hi SE, Given the magical properties added to Pet Sic/Ready moves, can you update Aymur to also include Magic Attack as well as Physical Attack? A...

    Started by Gwydion‎, 06-09-2015 08:25 PM
    • Replies: 0
    • Views: 124
    06-09-2015, 08:25 PM Go to last post
  6. Beastmaster don't really use Fencer, right? Let's get rid of it.

    I just saw that BST Gifts Job Points @ 500 = Fencer effect bonus. Beastmasters don't use Fencer and in fact, dual wield 100% of the time. ...

    Started by Gwydion‎, 05-14-2015 04:36 PM
    • Replies: 6
    • Views: 378
    05-30-2015, 02:21 AM Go to last post
  7. Why isn't Onslaught a 5-hit weaponskill?

    It's a 5-hit animation but only considered a 1-hit weaponskill. How does that make sense?

    Started by Malthar‎, 05-25-2015 10:44 AM
    5-hit, guttler, onslaught
    • Replies: 3
    • Views: 230
    05-29-2015, 02:26 PM Go to last post
  8. [dev1263] New Pets For New Rhapsodies?

    Hello SE, Can we expect some new pets when Rhapsodies is released?

    Started by Malthar‎, 04-24-2015 12:30 AM
    [dev1263]
    • Replies: 3
    • Views: 914
    05-22-2015, 04:08 PM Go to last post
  9. Pet Pathing Problem Redeux

    Hello SE, Can you please, please, please, please fix the pet pathng problem for bst?! Please! Thank you. :-D

    Started by Malthar‎, 05-18-2015 01:17 PM
    pathing, pet, problem
    • Replies: 0
    • Views: 224
    05-18-2015, 01:17 PM Go to last post
  10. Can we have a 119 Axe with Sic/Ready recast like Lv 89 Charmer's Merlin?

    Hello SE! Beastmasters rely on Charmer's Merlin for the Sic/Ready recast delay -5....but it's only a Level 89 Axe. Can we possibly have...

    Started by Gwydion‎, 05-14-2015 11:43 AM
    • Replies: 5
    • Views: 289
    05-14-2015, 04:33 PM Go to last post
  11. Yorcia skirmish A.

    Not sure if this has been said. Before advancing to the next floor via device "stay" pet. Using the heel command will make your pet appear by your...

    Started by Railer‎, 05-09-2015 04:07 PM
    • Replies: 1
    • Views: 426
    05-10-2015, 06:48 PM Go to last post
  12. New Pets with May Update

    Camate, Are we getting any new pets?

    Started by Malthar‎, 05-08-2015 02:46 AM
    beastmaster, new pets
    • Replies: 0
    • Views: 214
    05-08-2015, 02:46 AM Go to last post
  13. Fight Command Timer Reduction

    In this age of BST Ready move spam, a 10 second recast timer on the Fight command feels very restrictive. Having the timer halved to 5 seconds...

    Started by Arenegeth‎, 04-22-2015 05:02 AM
    • Replies: 7
    • Views: 1,206
    04-30-2015, 05:59 AM Go to last post
  14. Pets and doom

    Pet jobs need a way to remove doom. This is singly the most annoying thing playing with pet jobs. There is no way to take off doom. And if...

    Started by Malthar‎, 04-08-2015 05:19 AM
    doom, pet, useless
    • Replies: 2
    • Views: 261
    04-08-2015, 08:07 AM Go to last post
  15. Pet status icons

    The title says it all. May we have a way to tell what status effects the pet has on it? Perhaps an icon set below the PC's icons to show what the...

    Started by Malthar‎, 04-08-2015 05:24 AM
    pet, status icons
    • Replies: 1
    • Views: 169
    04-08-2015, 06:22 AM Go to last post
  16. Colibri jug lack luster.

    Where is feather tickle and spell reflect?

    Started by Railer‎, 03-05-2015 08:51 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 919
    03-30-2015, 09:44 AM Go to last post
  17. Beastmaster overpowered?

    Why is beast so strong? With my jug pet I was hitting mobs in the dune for 700-1200 per "ready" special attack with the pet. Beast is lvl 28 with...

    Started by Nalgachuey‎, 03-22-2015 08:16 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,051
    03-28-2015, 05:36 AM Go to last post
  18. Stout Servant II +1

    With the power increase of pets they now do a lot more damage, and consequently, get more attention and more damage, so they appear more squishy. ...

    Started by Malthar‎, 03-24-2015 07:56 AM
    stout servant ii
    • Replies: 3
    • Views: 408
    03-26-2015, 01:29 PM Go to last post
  19. [dev1239] New Jugs, Beastial Loyalty and Ready Adjustments

    Wow! These changes look very promising. If the new jugs are stronger, Beastmasters may be viable again! I am optimistic.....but cautiously...

    Started by Gwydion‎, 10-30-2014 06:10 PM
    • Replies: 6
    • Views: 761
    03-18-2015, 11:06 PM Go to last post
  20. Aymur should allow pets to be called 1-2 levels *above* the master.

    Nirvana gives smn's a pet 2 levels above their current level, without chance. Why shouldn't Aymur have the same property? And all the other pet job...

    Started by Malthar‎, 03-16-2015 06:55 AM
    aymur, level, nirvana, pet, pure power
    • Replies: 0
    • Views: 326
    03-16-2015, 06:55 AM Go to last post

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