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Forum Top: Beastmaster

  1. Sticky Thread Sticky: Welcome to Forum: Beastmaster

    The purpose of this forum is for players to hold discussions about the Beastmaster job with other players. Please carefully read and adhere to...

    Started by Foxclon‎, 03-04-2011 12:28 PM
    • Replies: 0
    • Views: 5,144
    03-04-2011, 12:28 PM Go to last post
  1. Beastmaster suggestions to DEV team

    I'd like to suggest a few things that would make life as a beastmaster a little cleaner in the moghouse department. Suggestion 1) Can we get a...

    Started by Jile‎, 11-16-2014 10:02 AM
    beastmaster, dev, quality of life, suggested adjustment, synthesis
    • Replies: 9
    • Views: 561
    Yesterday, 01:29 PM Go to last post
  2. Needsmortpbonusgearthatsamcan'twear

    Nuff said. Sam has more than enough.

    Started by Malthar‎, 11-21-2014 08:48 AM
    no.s.a.m, tp-bonus
    • Replies: 0
    • Views: 93
    11-21-2014, 08:48 AM Go to last post
  3. SE, can you tell us why you won't uncap our pets?

    Hello SE, Can you give us a better explanation why you won't even consider uncapping our pets instead of the standing terse answer? Uncapping...

    Started by Malthar‎, 08-09-2014 09:07 AM
    9 Pages
    1 2 3 ... 9
    beastmaster, furry, uncapping pets
    • Replies: 86
    • Views: 3,540
    11-20-2014, 11:19 AM Go to last post
  4. Changes to spur in light of changes to pet TP abilties

    Now that pet abilities are no longer locked to pet TP, the ability spur has lost a lot of it's usefulness, since TP will often not get over 100...

    Started by Olor‎, 11-14-2014 02:53 AM
    beastmaster, developer, suggestion
    • Replies: 8
    • Views: 860
    11-16-2014, 09:01 AM Go to last post
  5. [DEV1239] The charges are not the problem. You've got it reversed.

    The job ability Ready will undergo the following adjustments. Familiars will be able to use special abilities if they have enough charge regardless...

    Started by Malthar‎, 10-31-2014 12:38 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 751
    11-14-2014, 02:49 AM Go to last post
  6. Buramgh +1... Yeah

    SE, Is this some kind of a sic (intended) joke on beastmasters?! Why give us an axe with charm and tame success rate and nothing to charm?! ...

    Started by Malthar‎, 11-11-2014 02:48 AM
    • Replies: 1
    • Views: 165
    11-11-2014, 12:38 PM Go to last post
  7. Unity BST Axe gives Charm/Tame+11 ...Why???

    SE, Am I supposed to charm or use jugs? ...which is it? This is very confusing! Are you going to be adding more charmable mobs to support this?...

    Started by Gwydion‎, 11-10-2014 05:15 PM
    • Replies: 1
    • Views: 150
    11-10-2014, 05:38 PM Go to last post
  8. [dev1239] New Jugs, Beastial Loyalty and Ready Adjustments

    Wow! These changes look very promising. If the new jugs are stronger, Beastmasters may be viable again! I am optimistic.....but cautiously...

    Started by Gwydion‎, 10-30-2014 06:10 PM
    • Replies: 3
    • Views: 317
    10-31-2014, 07:53 AM Go to last post
  9. Why do we have sic/ready timers again?

    Seems to me that if the jug/charmed pet has 100 tp, they should be able to use it, with potency, accuracy, and effectiveness based on TP, just like...

    Started by Malthar‎, 10-08-2014 06:01 PM
    ready, retarded, sic
    • Replies: 1
    • Views: 246
    10-24-2014, 02:42 AM Go to last post
  10. Skirmish Armor with PDT/MDT for Pet jobs? (Master + Pet)

    The Iutl sets do nothing for Beastmasters, but we are forced to wear them if we want PDT sets for the player. (This also leaves the pets horribly...

    Started by ZoMBie343‎, 09-09-2014 02:13 PM
    • Replies: 2
    • Views: 200
    10-18-2014, 03:10 PM Go to last post
  11. Some things that would help Beast Master.

    I would like to see Killer traits bridge the accuracy gap against higher level foes. ilvl pet food purchased via npc in some way if not with gil....

    Started by Railer‎, 09-29-2014 05:01 AM
    • Replies: 4
    • Views: 341
    10-03-2014, 11:39 AM Go to last post
  12. [dev1229] new pets

    So, the only thing that will be done to bst is that it will be getting new run of the mill pets?! What happened to the master becoming a more...

    Started by Malthar‎, 08-25-2014 07:04 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 47
    • Views: 3,563
    10-01-2014, 08:09 AM Go to last post
  13. please replace "Call Beast"+2 on ilevel gloves with a stat that does something

    It has recently been brought to my attention that the "Call Beast +2" stat on the ilevel upgrade to monster gloves no longer does anything, as ilevel...

    Started by Olor‎, 09-26-2014 03:16 AM
    beastmaster, development request, suggested adjustment
    • Replies: 0
    • Views: 207
    09-26-2014, 03:16 AM Go to last post
  14. [dev1229] 6 new BST jugs. No stats or abilities mentioned ..

    I noticed that SE did not mention any details with respect to the 6 new BST jugs in September. These new pets look very, very ordinary....but you...

    Started by ZoMBie343‎, 08-28-2014 02:40 PM
    2 Pages
    1 2
    dev1229
    • Replies: 17
    • Views: 930
    09-21-2014, 04:14 PM Go to last post
  15. Since you mentioned eventual Item Level 129...

    Hi SE, Since you mentioned item level 129, I would love to see stats that automatically affect Master and Pet (M&P). Nay....this should be...

    Started by ZoMBie343‎, 09-18-2014 04:03 PM
    • Replies: 0
    • Views: 185
    09-18-2014, 04:03 PM Go to last post
  16. BLUs get Delve boss spells....so should our pets.

    SE, You've opted to give BLUs spells that come from Delve bosses. In comparison, our pets have never, ever even remotely had any special...

    Started by ZoMBie343‎, 09-10-2014 02:47 PM
    • Replies: 6
    • Views: 296
    09-13-2014, 11:14 AM Go to last post
  17. Havoc Spiral

    Can I have it? Could this be the very first AoE weaponskill that bst can get with their axe?

    Started by Malthar‎, 09-11-2014 03:42 PM
    • Replies: 1
    • Views: 125
    09-11-2014, 09:14 PM Go to last post
  18. Just gonna come out and say it.........

    I have said this once before, but I will say it again; SE has become lazy with bst (Among a plethora of other things). Every remark is a...

    Started by WoW‎, 09-11-2014 12:42 PM
    • Replies: 0
    • Views: 185
    09-11-2014, 12:42 PM Go to last post
  19. Fix Beastmaster first....then focus on job points!

    Come on, SE! We've seen your replies about Job points as a way to bring Beastmaster up-to-par on the "Difficult" difficulty setting. Delve has...

    Started by ZoMBie343‎, 09-06-2014 02:38 PM
    • Replies: 3
    • Views: 264
    09-08-2014, 08:22 AM Go to last post
  20. BST got Screwed again, thanks SE!

    I notice the new skirmish weapons the staff has a base "Avatar: Magic Accuracy+20 "Magic Atk. Bonus"+100" Whereas with the axe we will have to...

    Started by Olor‎, 08-13-2014 01:45 AM
    5 Pages
    1 2 3 ... 5
    bst, screwed again, suggestions, tired of being put last
    • Replies: 49
    • Views: 1,599
    08-30-2014, 05:07 PM Go to last post

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