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		<title>FINAL FANTASY XI Forum - Other</title>
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		<lastBuildDate>Wed, 19 Jun 2013 20:24:14 GMT</lastBuildDate>
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			<title>FINAL FANTASY XI Forum - Other</title>
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			<title>dual wield warrior yes please</title>
			<link>http://forum.square-enix.com/ffxi/threads/34700-dual-wield-warrior-yes-please?goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 01:39:14 GMT</pubDate>
			<description>me and allot of peeps I know still enjoy 2 axes on warrior as well as great axe, but the new plasma axe seems to be bst only. I will prolly never get...</description>
			<content:encoded><![CDATA[<div>me and allot of peeps I know still enjoy 2 axes on warrior as well as great axe, but the new plasma axe seems to be bst only. I will prolly never get the boss axe so please any chance you can add warrior to the jobs that can use the plasma version, seems nuts warrior can use plasma dagger sword and club but not the axe. also im going crazy waiting to hear the new stats of our r/e/m weapons.</div>

 ]]></content:encoded>
			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>pretre</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/34700-dual-wield-warrior-yes-please</guid>
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		<item>
			<title>Item Levels</title>
			<link>http://forum.square-enix.com/ffxi/threads/34679-Item-Levels?goto=newpost</link>
			<pubDate>Mon, 17 Jun 2013 19:51:27 GMT</pubDate>
			<description>During the Test Server update on June 14th, we made it so that item levels are now displayed on items that have been added since Seekers of Adoulin. ...</description>
			<content:encoded><![CDATA[<div>During the Test Server update on June 14th, we made it so that item levels are now displayed on items that have been added since Seekers of Adoulin. <br />
<br />
I’d like to explain a bit more in detail about how this will work. <br />
<br />
<b>What are item levels?</b><br />
As mentioned previously, as we move forward, player growth will occur through the procurement of equipment, instead of levels. (We are planning to have new merits, but from a level perspective players will not go above level 99.)<br />
<br />
As such, there will be differences between the item stats that can be equipped at level 99, so we've arranged the &quot;item level&quot; system to display the strength of each item. <br />
(Item levels for accessories will not be displayed.)<br />
<br />
The level of the items you can obtain from content will become higher as the content level increases as this is demonstrated below:<br />
<br />
&lt;table width=&quot;450&quot; border=&quot;0&quot;&gt;	&lt;tr&gt;		&lt;td width=&quot;4%&quot; align=&quot;center&quot;&gt;119&lt;/td&gt;		&lt;td width=&quot;4.5%&quot; align=&quot;center&quot;&gt;20&lt;/td&gt;		&lt;td width=&quot;1%&quot; style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td width=&quot;7%&quot; align=&quot;center&quot;&gt;<font size="1">Delve (Boss Monsters)</font>&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;118&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;19&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;117&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;18&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;116&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;17&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;115&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;16&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;114&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;15&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;113&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;14&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;<font size="1">Delve (NM Group 2）</font>&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;112&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;13&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;111&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;12&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;110&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;11&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;<font size="1">Delve (NM Group 1)</font>&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;109&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;10&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;108&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;9&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;107&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;8&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;106&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;7&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;<font size="1">Wildskeeper Reives</font>&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;105&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;6&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;<font size="1">Skirmish</font>&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;104&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;5&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td rowspan=&quot;5&quot; align=&quot;center&quot;&gt;<font size="1">Colonization/Lair Reives</font>&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;103&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;4&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;102&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;3&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;101&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;2&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot;&gt;100&lt;/td&gt;		&lt;td align=&quot;center&quot;&gt;1&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;		&lt;td align=&quot;center&quot; style=&quot;border-style:none;&quot;&gt;<b>Item Level</b>&lt;/td&gt;		&lt;td align=&quot;center&quot; style=&quot;border-style:none;&quot;&gt;<b>Content Level</b>&lt;/td&gt;		&lt;td style=&quot;border-style:none;&quot;&gt;&lt;/td&gt;		&lt;td align=&quot;center&quot; style=&quot;border-style:none;&quot;&gt;<b>Up to April 2013</b>&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;<br />
<br />
<br />
<b>Item level display</b><br />
Item levels will be displayed on the very bottom of a piece of equipment.<br />
<br />
<img src="http://forum.square-enix.com/ffxi/attachment.php?attachmentid=6929&amp;d=1371210962&amp;thumb=1" border="0" alt="" /><br />
<img src="http://forum.square-enix.com/ffxi/attachment.php?attachmentid=6930&amp;d=1371210973&amp;thumb=1" border="0" alt="" /><br />
<br />
For equipment that can have enchantments or augments applied to it, the item level will be displayed as if the item were at its maximum value.<br />
<br />
For example, if you had an item that could be augmented and it displays an item level of 113, augmenting it with the highest value possible would make that piece of equipment each its full potential at item level 113. (This rule is the same for both random augments and for Delve's rank type system.) <br />
<br />
<br />
<b>Displaying monster strength when &quot;checking&quot; them and the amount of experience points received </b><br />
The strength of a monster that is displayed when using &quot;check&quot; and also the amount of experience points gained when defeating monsters will vary based on item level, not on your character's level. The fundamental rules will not change. <br />
<br />
Based on the combination of the various equipment you are wearing and their item levels, your ultimate level will be tallied, and this is what will be referenced. However, accessory slots, grips, and items equipped in ammo that are classified as accessories will not have item levels and will not be referenced for this level.<br />
<br />
The main reasons for switching to this is due to the fact that if we kept it the same as it is currently, regardless of how strong a monster is introduced the message displayed when you &quot;check” would be inaccurate and we are aiming to change this. We are also aiming to make sure the amount of experience points gained from defeating enemies, as well as the pace in which they are obtained, do not become unbalanced. <br />
 <br />
<b>Adoulin mission difficulty levels</b><br />
Missions and quests will basically become unlocked through coalition assignments, and we plan on balancing it such that they can be undertaken with a single party, which has the strongest items at the time that can be purchased with Bayld.</div>

 ]]></content:encoded>
			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>Camate</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/34679-Item-Levels</guid>
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			<title>General Interfacing</title>
			<link>http://forum.square-enix.com/ffxi/threads/34662-General-Interfacing?goto=newpost</link>
			<pubDate>Sun, 16 Jun 2013 15:39:18 GMT</pubDate>
			<description>While I am utterly delighted in the major overhaul of the interface for windows to a level which most other games achieved 5 years ago I must say...</description>
			<content:encoded><![CDATA[<div>While I am utterly delighted in the major overhaul of the interface for windows to a level which most other games achieved 5 years ago I must say that the general interfacing is something that needs the update even harder.<br />
<br />
15 times pressing enter to upgrade a single piece of AF3, open a trade dialog on several places where only the first item is traded, different behaviour of the escape key or interfacing in general.<br />
<br />
Now I assume there is no malicious intent to design stuff this way, so it must be because no one mentioned it before. Maybe it would get better if developers got some actual game time.</div>

 ]]></content:encoded>
			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>Marianka</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/34662-General-Interfacing</guid>
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			<title>GM Feedback</title>
			<link>http://forum.square-enix.com/ffxi/threads/34386-GM-Feedback?goto=newpost</link>
			<pubDate>Wed, 05 Jun 2013 07:54:47 GMT</pubDate>
			<description><![CDATA[I made a GM call a tonight on Fenrir and was pleasantly contacted within 5 minutes by [GM]Emdub 
 
He/she was very helpful and quickly resolved my...]]></description>
			<content:encoded><![CDATA[<div>I made a GM call a tonight on Fenrir and was pleasantly contacted within 5 minutes by [GM]Emdub<br />
<br />
He/she was very helpful and quickly resolved my in-game issue, which turned out to be my own fault. (Trying to heal myself while wearing a new accursed item).<br />
<br />
Despite that, I was quickly on my way back to playing. Thank you for the quick and painless support!</div>

 ]]></content:encoded>
			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>Drakedevil</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/34386-GM-Feedback</guid>
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			<title>To DEV: update to campaign battles</title>
			<link>http://forum.square-enix.com/ffxi/threads/34318-To-DEV-update-to-campaign-battles?goto=newpost</link>
			<pubDate>Sun, 02 Jun 2013 04:53:03 GMT</pubDate>
			<description>Hello, 
 
Could you make it so we could get skill ups in Campaign Battles?  It would bring people back to them if for nothing more then skill ups.</description>
			<content:encoded><![CDATA[<div>Hello,<br />
<br />
Could you make it so we could get skill ups in Campaign Battles?  It would bring people back to them if for nothing more then skill ups.</div>

 ]]></content:encoded>
			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>Thegreatmonkey</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/34318-To-DEV-update-to-campaign-battles</guid>
		</item>
		<item>
			<title>What FFXI Needs Most</title>
			<link>http://forum.square-enix.com/ffxi/threads/34316-What-FFXI-Needs-Most?goto=newpost</link>
			<pubDate>Sun, 02 Jun 2013 04:01:35 GMT</pubDate>
			<description><![CDATA[A <call#> that plays a sad trombone.]]></description>
			<content:encoded><![CDATA[<div>A &lt;call#&gt; that plays a sad trombone.</div>

 ]]></content:encoded>
			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>Ziyyigo-Tipyigo</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/34316-What-FFXI-Needs-Most</guid>
		</item>
		<item>
			<title>question about destier beret</title>
			<link>http://forum.square-enix.com/ffxi/threads/34290-question-about-destier-beret?goto=newpost</link>
			<pubDate>Fri, 31 May 2013 21:10:49 GMT</pubDate>
			<description>My Girlfriend and I was wondering if you had the beret on a character and deleted it due to it being misspelled, would you be able to buy another...</description>
			<content:encoded><![CDATA[<div>My Girlfriend and I was wondering if you had the beret on a character and deleted it due to it being misspelled, would you be able to buy another collection and use the code on the new (corrected spelling) character?</div>

 ]]></content:encoded>
			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>DarkStoneDragon</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/34290-question-about-destier-beret</guid>
		</item>
		<item>
			<title><![CDATA[Suggestion for your next "Double" Campaign]]></title>
			<link>http://forum.square-enix.com/ffxi/threads/34219-Suggestion-for-your-next-Double-Campaign?goto=newpost</link>
			<pubDate>Thu, 30 May 2013 23:56:14 GMT</pubDate>
			<description>Ok, the XP doubles are nice, especially if we decide to level a new level 1 job up (if we need to just merit on a 99 dominion Ops are still more...</description>
			<content:encoded><![CDATA[<div>Ok, the XP doubles are nice, especially if we decide to level a new level 1 job up (if we need to just merit on a 99 dominion Ops are still more viable). However, as the threads that ask for things like adding skill-ups to Reives-returning it to Campaign and the like should let you know, closing skill to job level gaps is a concern of many players. Would it be possible to have a double skill-up rate weekend? and not just job skills, craft/synergy might be nice as well, or even better, do those in seperate events so we can concentrate on 1 thing at a time.<br />
 <br />
Personally, I think it would be fairly well received. And like the way your current events stack with XP rings, make skill-up stack with gear/food.</div>

 ]]></content:encoded>
			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>Glamdring</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/34219-Suggestion-for-your-next-Double-Campaign</guid>
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			<title>Implementation of Monstrosity to the Test Server</title>
			<link>http://forum.square-enix.com/ffxi/threads/34212-Implementation-of-Monstrosity-to-the-Test-Server?goto=newpost</link>
			<pubDate>Thu, 30 May 2013 16:56:43 GMT</pubDate>
			<description>Greetings, 
 
For those of you who have been anxiously awaiting Monstrosity, you’ll be happy to hear what Ryota Iwagami has to say about it below! 
...</description>
			<content:encoded><![CDATA[<div>Greetings,<br />
<br />
For those of you who have been anxiously awaiting Monstrosity, you’ll be happy to hear what Ryota Iwagami has to say about it below!<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			<div>
				Originally Posted by <strong>Ryota_Iwagami</strong>
				<a href="showthread.php?p=440204#post440204" rel="nofollow"><img class="inlineimg" src="images/buttons/viewpost.gif" alt="View Post" /></a>
			</div>
			<div class="message">Iwagami here!<br />
<br />
I just added a forum avatar, so I'm all fired up today!<br />
<br />
During this week’s Test Server update we will be making it possible to play a portion of Monstrosity. There are special features specific to the Test Server that will change when moving this content to the live servers, so I'd like to explain about this a bit. Also, the content implemented is subject to change. <br />
<br />
<b><u>What is Monstrosity?</u></b><br />
<br />
Monstrosity is content that will allow you to turn into the monsters of Vana'diel and have a good time. Instead of just searching for power, try becoming various monsters and exploring a multitude of areas. You might just discover some interesting aspects that you didn't notice before! <br />
Here is a commemorative screenshot!<br />
<img src="http://forum.square-enix.com/ffxi/attachment.php?attachmentid=6780&amp;d=1369910846&amp;thumb=1" border="0" alt="" /><br />
<br />
While the below stats are still in-development, by attaching what is known as &quot;knowledge&quot; (*provisional term) you will be able to add special traits. We are doing our best to develop this content so that combining types of monsters you can change into, the knowledge you set, and other aspects turn into an awesome time. <br />
<br />
Rabbit Knowledge 1<br />
<img src="http://forum.square-enix.com/ffxi/attachment.php?attachmentid=6781&amp;d=1369910846" border="0" alt="" /><br />
(HP+2% AGI+5 Attack+10 Cost: 3) <br />
<br />
Bee Knowledge 1<br />
<img src="http://forum.square-enix.com/ffxi/attachment.php?attachmentid=6782&amp;d=1369910847" border="0" alt="" /><br />
(AGI+5 Attack+10 Evasion+5 Cost: 3)<br />
<br />
Crawler Knowledge 1<br />
<img src="http://forum.square-enix.com/ffxi/attachment.php?attachmentid=6783&amp;d=1369910847" border="0" alt="" /><br />
(HP+3% Attack+5 Resist Slow+30 Cost: 5)<br />
<br />
<br />
<b><u>How to Start and Stop Monstrosity on the Test Server</u></b><br />
<img src="http://forum.square-enix.com/ffxi/attachment.php?attachmentid=6778&amp;d=1369910846&amp;thumb=1" border="0" alt="" /><br />
We've setup the “=TEST=Monster Playing” NPC shown in the above screenshot in North San d’Oria (L-9), Port Bastok (J-12), and Windurst Waters (K-10). By talking to this NPC, you can get setup to try it out and hear an explanation about the content that is ready.<br />
<br />
Once you're all set, examine the glowing object next to the test moogle and move to the lobby area. <br />
<br />
When you move to the lobby area you will be changed into a monster, and this is when Monstrosity begins!<br />
<img src="http://forum.square-enix.com/ffxi/attachment.php?attachmentid=6779&amp;d=1369910846&amp;thumb=1" border="0" alt="" /><br />
<br />
For the real content, we are planning to have Monstrosity begin from the three nations and then moving to a specialized lobby area. <br />
<br />
You can return to normal from a monster via the following three ways:<ol class="decimal"><li>Using the monster ability &quot;Return&quot; (*Provisional term). (Cannot be used in the lobby area.)</li>
<li>Examine the glowing object in the lobby area and select &quot;End Monstrosity&quot; (*Provisional term).</li>
<li>Select the &quot;Quit Monstrosity&quot; option that appears when you are defeated by a monster.</li>
</ol><br />
<br />
<b><u>Content Available with the 5/31/2013 Test Server Update</u></b><br />
<br />
With the Test Server update to take place on 5/31, it will be possible to change into a rabbit, mandragora, bee, or lizard, set knowledge and battle monsters in the field. The fields that you can play in will be 2 field areas near each of the three nations. <br />
<br />
<b><u>Content that will not be implemented yet</u></b><ul><li>PvP</li>
<li>Unlocking of new monster types</li>
<li>Learning new knowledge</li>
<li>Adjustments to spawn locations when retrying the same area.</li>
</ul><br />
<b><u>Content currently being adjusted</u></b><ul><li>Monster stats, abilities, and magic</li>
<li>Amount of TP consumed when using monster skills</li>
<li>Knowledge stats and cost</li>
<li>Required experience points to level up</li>
</ul><br />
<b><u>Features special to the Test Server</u></b><ul><li>Method to select the type of monster you want to become</li>
<li>Method of setting knowledge</li>
</ul><br />
<br />
We'd like you all to check out the content on the Test Server so you get an idea of what it's like when you become a monster, as well as understand what kind of things you can do in the future with this content. We are developing this so we can continuously add new elements in a short amount of time, so please try it out and let us know what kind of things you would like to see! When submitting feedback on Monstrosity, please be sure to leave out the specialized features for the Test Server. <br />
<br />
For how to participate on the Test Server, please check <a href="http://forum.square-enix.com/ffxi/threads/13713-Regarding-the-FINAL-FANTASY-XI-Test-Server" target="_blank">here</a>. <br />
<br />
Thank you very much!</div>
			
		<hr />
	</div>
</div> </div>

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			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>Camate</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/34212-Implementation-of-Monstrosity-to-the-Test-Server</guid>
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			<title>questions about FFXI and FFXIV</title>
			<link>http://forum.square-enix.com/ffxi/threads/34152-questions-about-FFXI-and-FFXIV?goto=newpost</link>
			<pubDate>Tue, 28 May 2013 07:39:43 GMT</pubDate>
			<description>I was just wondering if FFXI will be out a while after FFXIV is re released? my Girlfriend and I just came back to XI and would like to play both for...</description>
			<content:encoded><![CDATA[<div>I was just wondering if FFXI will be out a while after FFXIV is re released? my Girlfriend and I just came back to XI and would like to play both for a while after XIV is released.</div>

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			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>DarkStoneDragon</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/34152-questions-about-FFXI-and-FFXIV</guid>
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			<title>Make elemental magic damage vary with distance from enemy</title>
			<link>http://forum.square-enix.com/ffxi/threads/34131-Make-elemental-magic-damage-vary-with-distance-from-enemy?goto=newpost</link>
			<pubDate>Mon, 27 May 2013 16:42:48 GMT</pubDate>
			<description>Currently, in most instances, unless enemy is resistant to physical damage or it is too dangerous to stay at meele range, magic damage jobs fall far...</description>
			<content:encoded><![CDATA[<div>Currently, in most instances, unless enemy is resistant to physical damage or it is too dangerous to stay at meele range, magic damage jobs fall far behind in damage dealing output compared to double march/LastResort/Hasso/Haste+25% meeles. Addition of Delve weapons (2x D rating compared to non-Adoulin weapons) made this disparity even worse. Even coming magic changes with examples given so far won't change it.<br />
<br />
One idea I had awhile back was to increase Elemental Magic's (and possibly avatar nukes, automaton nukes, BLU nukes, enspells, maybe even Wildfire?) damage the closer you are to enemy. Being at meele range would make your nukes do 2x more damage compared to staying at max casting range. One of reasons magic damage has lower output compared to meele damage was that mages can stand back safely out of harm's way whilst dealing damage. But if the mage is right next to enemy, and god forbid, is even engaged, that reasoning no longer applies.<br />
<br />
It's not really anything game breaking, but would be a bone thrown at all the meele-mages out there (anyone still remembers why RDM has 3 legendary swords and one legendary dagger at their disposal or what for Claustrum was made?) and Geomancer whenever they have to stand  bored next to enemy applying DEF-/EVA- debuffs so all the meeles can have some fun.</div>

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			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>Zirael</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/34131-Make-elemental-magic-damage-vary-with-distance-from-enemy</guid>
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			<title>Change the way HP+ and MP+ equipment works</title>
			<link>http://forum.square-enix.com/ffxi/threads/34129-Change-the-way-HP-and-MP-equipment-works?goto=newpost</link>
			<pubDate>Mon, 27 May 2013 16:08:32 GMT</pubDate>
			<description>Hi, currently when you equip anything that hives HP+ or MP+ bonus (for example Bomb Queen Ring HP+75) you get that extra HP added to your maximum...</description>
			<content:encoded><![CDATA[<div>Hi, currently when you equip anything that hives HP+ or MP+ bonus (for example Bomb Queen Ring HP+75) you get that extra HP added to your maximum possible HP. So if you had 1225/1225 HP before ring, you'd have 1225/1300 HP after equipping it. When you cast cure spell, you cure up to 1300/1300 HP. But if, at that point, you remove Bomb Queen Ring, your HP reverts back to 1225/1225.<br />
<br />
My proposal is such, that after unequipping HP+ gear, your max HP should not be cut back, but stay at it's current level, as a kind of a HP buffer. So if you attained 1300/1300 HP with equipemnt, it should stay at that level despite unequippng HP+ gear. If you take damage with that extra HP buffer, your max hp would be reverted back to xxxx/1225 HP until you equip HP+ gear again and cure up to 1300/1300. This is exactly how DRKs &quot;Drain II&quot; spell works - if you drain enemy whilst your HP is capped, you gain an extra HP buffer (unfortunately, that extra buffer expires after about a minute).<br />
Similarly with MP+ gear - if you equip extra MP+ gear and gain MP buffer with Refresh, it should stay like that until you use up that buffer. A stellar example of how useful would that be is usage of job ability &quot;Convert&quot;.<br />
<br />
My reasoning for this change:<br />
1) There is plenty of gear with HP+ and MP+ bonuses on it, but it is useless because the game revolves heavily on gear swapping. Meeles go through TP gear-&gt;WS gear-&gt;TP gear two/three times per minute, or even more in capped haste situations. Mages go through Refresh/PDT gear -&gt; Mab/Macc gear -&gt; Refresh/PDT gear. So any HP+/MP+ buffer is constantly getting wasted. Unless you suck at the game and don't gear swap, or gear swap 2-3 pieces ever.<br />
2) There is huge disparity between races when it comes to HP and MP. The eternal Galka vs Tarutaru injustice. There's plenty of RSE equipment aimed to even that disparity, but it goes unused due to gear swapping.<br />
3) For tanks, it is necessary to sit in full PDT/MDT equipment and it rarely combines PDT/MDT with useful HP+ bonuses. Just have a look at augmented Dark Rings.<br />
4) Mages need all the extra HP (and MP) they can get. Having Geomancer stand next to megaboss to apply half of it's buffs/debuffs was developers' brightest idea ever.<br />
5) Meteor.</div>

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			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>Zirael</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/34129-Change-the-way-HP-and-MP-equipment-works</guid>
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			<title>We want Chocobo updates and we want them now (or at least I do)!</title>
			<link>http://forum.square-enix.com/ffxi/threads/34127-We-want-Chocobo-updates-and-we-want-them-now-%28or-at-least-I-do%29%21?goto=newpost</link>
			<pubDate>Mon, 27 May 2013 15:41:24 GMT</pubDate>
			<description><![CDATA[There's a lot of content in this game that is more deader than a door nail but there's one bit of dead content that's always been close to my heart:...]]></description>
			<content:encoded><![CDATA[<div>There's a lot of content in this game that is more deader than a door nail but there's one bit of dead content that's always been close to my heart: Chocobo raising/racing. Maybe it's the cute chocobo chicks or the whole raising it as your own aspect but something about this has always made me crawl back for more in every Final Fantasy. The system has many outdated and pointless parts. A short list would contain things like:<br />
<ol class="decimal"><li>Needing to recharge your chocobo whistle.</li>
<li>Huge time investment.</li>
<li>Cookie cutter chocobos (I mean I know that there's different colors and body part sizes but honestly... who cares?).</li>
<li>Rewards that are either nigh useless or only useful to someone raising/racing a chocobo (which is slightly paradoxical considering you would have already had to do this to get the items).</li>
<li>A maxed out speed/endurance chocobo is no better than a rental chocobo.</li>
</ol><br />
This list could go on quite a bit further I'm sure. Though the fixes should be quite easy and I propose a second list of improvements I and hopefully you would like to see to chocobo's to hopefully draw more people into the content.<br />
<ol class="decimal"><li>Make the chocobo whistle an infinite enchantment item. I have to pour a ton of Gil into this bird to get him to be worth using in the field. Why should I have to pay more money to call him in the field. I know there's the coupon but even still since not many people do Hot 'n' Cold anymore they're a bit on the rare side.</li>
<li>Chocobo costumes - I know FFXIV: ARR had something about these and honestly it looked fantastic</li>
<li>Chocobo Inspired Armor - Sets of armor only obtainable through chocobo racing one for the four major archetypes in the game. Mage, Tank, Light and Ranged.</li>
</ol></div>

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			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>Xerius</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/34127-We-want-Chocobo-updates-and-we-want-them-now-%28or-at-least-I-do%29%21</guid>
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			<title>RMT and the STF: What has been going on?</title>
			<link>http://forum.square-enix.com/ffxi/threads/34115-RMT-and-the-STF-What-has-been-going-on?goto=newpost</link>
			<pubDate>Mon, 27 May 2013 06:17:58 GMT</pubDate>
			<description><![CDATA[I've been reporting the same RMT people who started showing up at Tiamat recently as i know they been around spamming Dynamis with little to no...]]></description>
			<content:encoded><![CDATA[<div>I've been reporting the same RMT people who started showing up at Tiamat recently as i know they been around spamming Dynamis with little to no upgrades in gear and not a single relic on any of the characters. I know each account is investigated closely but its obvious to almost everyone who the blatent RMTs are. They have names like &quot;Saginaw&quot; &quot;Dohao&quot; &quot;Loydacp&quot; ect which i believe are all chinese based names, and i've been playing for a decade now so i know how to discern RMTs from real players. We use to get monthly updates from the STF on what they been focusing in on, how many RMT accounts were banned, gil taken out of circulation. Now i don't even see a STF forum on here. So what has the STF been doing? I don't mean to sound to rude but do all reports go straight into the trash can/deleted? Idk how i can report RMTs for like 2 weeks and they still around when i know they been around waaaay longer then that. Did STF funds get cut back or what? Just doesn't seem like to me you care anymore, bar the 4 i mentioned theres alot more running rampant all over Asura and the other servers and i have seen the names for months, how do they go so long and get away with it? Id like to see the monthly STF reports make a come back so i at least know when i report RMT its not falling on deaf ears.</div>

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			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>Natenn</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/34115-RMT-and-the-STF-What-has-been-going-on</guid>
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			<title><![CDATA["Below the Arks" dialogue mis-spell]]></title>
			<link>http://forum.square-enix.com/ffxi/threads/33974-Below-the-Arks-dialogue-mis-spell?goto=newpost</link>
			<pubDate>Wed, 22 May 2013 19:49:35 GMT</pubDate>
			<description><![CDATA[Heyo there is a line of text that has irritated me for a long time.  In the Mission "Below the Arks", if you talk to Reinhard in front of the...]]></description>
			<content:encoded><![CDATA[<div>Heyo there is a line of text that has irritated me for a long time.  In the Mission &quot;Below the Arks&quot;, if you talk to Reinhard in front of the Archduke's audience chamber, he says this:<br />
<br />
<b>Reinhard :</b> There is a man from the Alchemists' Guild who has been waiting to speak with the scientists for a number of days.<br />
<b>Reinhard :</b> I believe he is still waiting somewhere near the archduke's quarters. <u>Pour</u> soul... <br />
<br />
I believe that should be &quot;poor soul...&quot;   right?</div>

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			<category domain="http://forum.square-enix.com/ffxi/forums/287-Other">Other</category>
			<dc:creator>radicaldreamer</dc:creator>
			<guid isPermaLink="true">http://forum.square-enix.com/ffxi/threads/33974-Below-the-Arks-dialogue-mis-spell</guid>
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