View Full Version : Abyssea Misareux: Heqet NM
04-28-2011, 06:22 AM
Is this NM bugged for some reason? I killed him twice today with no problem, the third time around half health he starts auto-casting magic at Chainspell speed and kills me. I warp back to Jeuno, go back to Abyssea Misareux and try to fight him again and he still has the Chainspell effect on, and kills me again almost immediately. I leave and come back to Misareux several hours later and I find him *STILL* with the Chainspell effect on... Aren't the mobs supposed to reset after a short period of time?
04-28-2011, 08:21 AM
Thank you for taking the time to submit this concern. That doesn't seem like a fair fight at all! I would like to submit this concern for review; however, I would like to collect some additional information from you. If you wouldn't mind assisting us, please fill out the template below at your convenience!
Thank you for your help and apologies for any inconvenience!
-=Game Master Emdub=-
Type of Internet Connection:
Internet Connection Speed:
Date & Time:
Area and Coordinates:
Party or Solo:
<*Add more steps if necessary.>
04-29-2011, 12:54 AM
Thanks for the reply, here's the extra information you wanted.
Platform: PC, Windows 7 64-bit
Type of Internet Connection: DSL
Internet Connection Speed: 16 Mb/s
Date & Time: April 27th, 2011, 12pm-4pm
Frequency: 100% after Chainspell "effect" became active
Character Name: Toushiro
Main Job: Monk
Support Job: Warrior
Area and Coordinates: Abyssea - Misareux, (I-6)
Party or Solo: Party - 2 people
Monster Name: Heqet, timed spawn NM
1. Fought as normal for a few spawns
2. On a particular spawn, at half health it started to cast at Chainspell speed, no special ability was used according to logs
3. Chainspell effect remained active even after unclaiming/wiping to mob several times over a long period of time.
04-30-2011, 03:08 AM
Hey there darkShirou!
Thank you for replying back to us so quickly. Now that we have the extra information, we'll gladly forward the concern to be looked into. Any updates will be posted wtihin the forum as they become available. Thanks!
05-24-2011, 08:29 AM
The information that was previously posted was not entirely accurate, and we have removed it to prevent any confusion about this. I would like to clarify the response we received to ensure that the correct information is provided.
During our investigation, we were unable to duplicate the error that you reported based on the information you gave us. Should this happen again in the future, you should report it again as a game error. Please try to keep in mind very specific details about what was done during the fight leading up to the NM acting in such a manner, such as spells used or actions taken, which may better assist us in investigating this again should it occur.
We hope that this does not occur again, but please do report it if it does happen again so that we can try to get to the bottom of what may be causing this.